Cycle 14/Ruleset Submissions

From Infinite Nomic Wiki

The Ruleset Submissions must flow.

Required reading for all submitters: Ruleset Submission Process

The deadline is Sunday, 14 May 2023 at 00:00 UTC.

Submissions[edit | edit source]

Solid ideas for games, submitted in the form of a document containing mostly rule text.

Chess Wheel[edit | edit source]

Yet again, for your consideration: User:CodeTriangle/Chess Wheel

The gist is that everyone has their own chess board. Certain spaces can be shared between different chess boards, allowing you to move between the boards. Initially the final rank of all the boards are shared; the rest of the ranks can be envisioned as spokes of a wheel eminating from the axle.

Competition Nomic[edit | edit source]

Full Rules: User:Xenon dichloride/Competition Nomic

Rise Infinite Nomic-doers! Prove thyself as the greatest Nomican in the contest of Nomics.

The game is divided into multiple Nomic games in a tournament, where each win nets you Points, the win condition. Demolishing your opponents faster provides the winning player more points!

May the strongest mind win.

Omnibusnomic[edit | edit source]

Klink raised this previously, but 4st likes it and brings it up again.

User:Klinkplink/subproposals

Seasons[edit | edit source]

Kinda like Heroes. Basically try to not run out of food (or the unaptly named "supplies"). Features seasons (possibly stolen from Plantnomic) and "rituals" cast by a group of players.

Note that Lily proposed this even though she believed she wouldn't have time to play.

User:TotallyUniqueLily/Seasons_Seasons_Seasons

The Obelisk[edit | edit source]

This is my actual submission, adapted from Heroes using ideas from Seasons.

A spooky pillar of black stone, a kilometer tall, looms over the Infinite Nomic Discord Server. Each week someone peeks out the gates and finds that the pillar has moved closer. We must work together to gather resources and perform ritual to push the Obelisk back and maybe, some day, destroy it. If it reaches us, well...

User:Nyhilo/The Obelisk

Currency Nomic[edit | edit source]

User:Praqueue/Currency

Every player has a unique currency. Every player also has 100 points, and each player creates 100 unowned points on joining. At the start of each round a die is rolled to determine each player's currency value multiplier. Currencies are used to purchase points, from the unowned pool or from each other. Purchasing points from another player gives them some of *your* currency, subject to your value multiplier. Winner is three first player to get over half of the total points.

Graph Nomic[edit | edit source]

User:4st/Graphomic

Every player is a node in a weighted, directed graph, and the goal is to have a positive path to every other player.

Cards Chess Wheel[edit | edit source]

User:Wotton/Chess Wheel With Cards

Chess Wheel, but with cards.

Ideas[edit | edit source]

More nebulous ideas that may be turned into games later.

Heroes[edit | edit source]

Just getting the idea down, I will work on more details later probably ~Nyhilo

The server is under threat by some great evil. If the players of Infinite Nomic stand idly by, it may destroy us all! Players must work together to summon a greater good to fend off the great evil or we all lose and the evil wins.

Ideas include: Different jobs/systems that appeal to different players. No punishment for anyone joining late. Those who have put more time into it can contribute more, but all contributions matter.

Deck Building Nomic[edit | edit source]

The concept is to basically make a 1000 blank white cards that works in the turnless Infinite Nomic setting.

Actions would mostly be taken from a players hand, made up of cards which contain their rules. Possibly card creation could be separate from normal rule creation, so that unique cards might hold unique rules.

This would require a deck/hand management bot to be managable.

Could be combined with other ideas here.

-- Nameko

Omnibusnomic Revised[edit | edit source]

Instead of tokens, it might be easier to keep track of votes with reactions 1 2 and 3 instead. Instead of reconciliation, maybe we just tack on items based on the ranking it has (so higher ranking comes later in the bill? or vice versa?)

Nomic Chess adaption[edit | edit source]

Adapt Nomic Chessfor use in infinite nomic. Functionally very similar to chess wheel. Each player gets half a board, each turn two half boards are combined to form a full board, which the player moves on.

(Now that I think about it this is functionally almost the same as Chess Wheel but with half-sized boards, not sure if I will bother drafting.)

Words are Items[edit | edit source]

Based on the fan favourite "rules are items".

Words are Items